Tag Archives: demoscene

Revision 2016

Went to the Revision demoparty in Saarbrücken this easter, which has become a bit of a tradition. The trip went via a flight to Amsterdam, from which me and four others rented a car and drove the rest of the way. The trip itself went quite well. Didn’t end up producing any entries, which is unusual. But I was not alone – jvb didn’t have anything either, and we both just sort of poked a little at various projects and hung out with people talking about all kinds of things. Knoeki on the other hand was considerably more productive, having two productions entered in the compos and winning third place in the 2D demo competiion (congrats!)

On to the pictures:

Tracked music compo

Tracked music compo

Knoeki's notoriously crusty/heavily modified C64

Knoeki’s notorious modified C64

Nighttime bonfire with people

Nighttime bonfire with people

The winner of the Wild compo, with their gigantic RGB LED display made from a building facade

The winner of the Wild compo, with their gigantic RGB LED display made from a building facade

Tried to grab a shot of the full moon, went so-so

Tried to grab a shot of the full moon, went so-so

Managed to snag a HACKERS poster, for Jupiter 666

Managed to snag a HACKERS poster, for the ill-fated Jupiter 666 system

Didn’t manage to snap many pictures of people this year, for some reason. Maybe next year

Back from Revision 2015

Came back from this year’s Revision yesterday, time to write a bit about it.

The party plan was thus: write a simple NES demo and hold a seminar on the lunar drop container project that me and some other local people are involved in.

I’d have to say that this year’s Revision was much less stressful than previous years, likely thanks to having most of work on the demo and the seminar slides already done (disregarding the customary just-before-deadline-panic-fixing). This left plenty of time for socializing with old and new friends, and hanging out in the VIP area.

Food was better this year. In addition to the wurst and waffle stands there was also Italian and vegan food! Quite nice.

As for the NES entry. the trickiest part was probably getting the sprite compression and sync working. Perhaps there will be a post on that in the future..

Finally, the seminar went quite well – I have a bunch of new interesting contacts that I will have to follow up on. Here’s a link to the talk on Revision’s YouTube channel. I’ve also taken the liberty of embedding it below:

I’m currently in the process of writing a more in-depth blog post about the seminar and related things on the scube blog.

Finally, some pictures:

Outside Knoeki's

Outside Knoeki’s place.

Dev shot of our NES invite for Nordlicht.

Dev shot of our NES invite for Nordlicht.

Saturday featured a lunar eclipse, but it was too cloudy to snap. Later the clouds cleared a bit, but by then the eclipse was over.

Saturday featured a lunar eclipse, but it was too cloudy to snap. Later the clouds cleared a bit, but by then the eclipse was over.

DSS greeted in one of the 8k productions (I forget which one).

DSS greeted in one of the 8k productions (I forget which one).

8K Reality. Quite a crowdpleaser!

8K Reality. Quite a crowdpleaser!

Coke Zero by JTZ and Skyrunner. A nice little 48 pixel vertical scroller for the Atari VCS with plenty of cycle-counting going on.

Coke Zero by JTZ and Skyrunner. A nice little 48 pixel vertical scroller for the Atari VCS with plenty of cycle-counting going on.

Shot of the main hall from the organizer/VIP area.

Shot of the main hall from the organizer/VIP area.

Another shot of the main hall.

Another shot of the main hall.